I’d like to imagine that Microsoft HQ is flashing red right now – that faceless lackeys are running around half-naked screaming ‘GODZILLA’ into the sky. That cabinets are being overturned, SmartGlass devices symbolically shattered against the wall, like something out of a comedy newsroom. I’d like to Continue reading
Sometimes, it’s hard to identify what makes a game worthwhile. The enigmatic appeal of dying a thousand times playing Super Meat Boy, for example, should prove alien to anyone who hasn’t spent time in and around its world – especially when it’s held up against its bigger, more forgiving brother, Mario.
In a similar vein, at first glance, Drox Operative is nothing more than Diablo in space, an ARPG made interstellar, complete with an isometric viewpoint and an emphasis on filling your cheeks with as much loot as possible. It’s fundamentally familiar, a fact that works in the game’s favour given the bumps of its indie presentation, but one that also brings to mind the image of a little brother desperately trying to imitate big brother’s walk. While comparisons to the recent resurgence of the genre in Diablo III and Torchlight 2 aren’t too offensive, they also do little to describe the idiosyncrasies that make this sibling so special.
So yes, you click on things a lot in this game, and while Drox Operative falls into the genre’s trappings in so much that it’ll put you at severe risk of RSI, it also innovates enough within those constraints that it jumps ahead of its peers, for both better and Continue reading